Instead of doing a whole bunch of individual summaries of my conventions, I figured I’d kind of wrap everything up in a single post. Present what I’ve learned, what mistakes I made, what I will changes for next time, and what I did right. For those of you wondering about my Convention exploits and how things went.
Tag-Archive for » business «
All us webcomic folks, at some point, generally get faced with the prospect of printing our comics. Because of our small print runs and almost non-existent budgets, we tend to opt for print-on demand provides. There are a handful that actually specialze in small run, on-demand comics.
As a graphic designer who works almost exclusively in print, I’ve worked for about a decade with a number of different printers (large and small). This gives me a lot of expertise and expectation when getting anything printed as to what kind of quality I should get from a printer. So I’ve recently printed my first set of comics, and as such I’m exploring the world of on-demand comic printing. In an effort to help the community, I will bring my findings to you all so when you come to the time when you want to print some comics, you’ll have some perspective.
My first stop on this Road is one of the more well known On-demand services: Ka-blam.
It is often (although not always) a dream of a webcomic creator to make anything from a little money to support the webcomic, to an entire living off their webcomic creation. Generally many strategies have to be employed, but usually the first thing one thinks of is creating products based on or related to a comic, also commonly referred to as ‘merchandising’.
Well it’s November, and coming along with snow, ice, and people who can’t drive on winter roads, Christmas and the consumer money-spending frenzy that follows is just around the corner. People are out there hungry to spend money, and in the spirit of such, there are a lot of webcomic creators who’s wallets are very hungry to capture some of that action.
In the spirit of the season, this month, I’ll be talking about various ways and tips about making money, monetizing, and merchandising your webcomic, and finally what it takes to make a living at your webcomicing dreams. This first article is about what you need to begin making money on your webcomic.
One of the most challenging tasks that lay ahead for both aspiring and established webcomics is getting the word out to your audience (or potential audience) that you exist. In the past, link exchanges, top links, banner exchanges and webrings were enough to bring a steady flow of visitors. These days however, the dynamics of the web have changed, and creators are forced to look into more commercial methods of marketing, namely advertising. But advertising can be expensive pursuit and what if you want to MAKE money with ads? Read on, and find out how to minimize your advertising costs, while maximizing the value of your own site’s ads.
Okay, if you’ve never heard of this (and I don’t blame you, you’re probably not into this stuff like I am…) but if you are serious about making any kinda coin with your webcomic (or anything else that’s creatively produced indepentantly in the internet, such as music, fiction, blogging, etc.), its a rather interesting theory.
Originally written by Kevin Kelly, the 1000 true fans theory states in a nutshell that if you want to make a living off your creative genious on the internet, you need to cultivate “1000 true fans”. A true fan being defined as someone who is so zealous about your work, they’d buy everything 10 times over, even your belly button lint if it was sold on Ebay. Basically someone who truely is ‘fanatical’ about what you are doing. This post turned out to be a pretty hot topic across many blogs, which even prompted further posts, against, defending, and comparing to similar theories, even some temperance from reality of doing it. Go ahead, read it, come back. You’ll need to know what I’m talking about for the rest of this post.